Gameplay - Core game mechanics


Gameplay - Core game mechanics

May 19, 2016

Gameplay - Core game mechanics

I do not give as much time as I would like to the production of SUBSEQUENTED but I am still working on it.Last days I am puting together the main storyline, specifically deploying objects and NPCsneeded to complete the prototype to the scenes.I'm learning how to incorporate the main game mechanics: dialogs, picking up items, using items, storytelling, solving puzzles...

If I ignore sound effects, music, graphics and animations, then 50% of SUBSEQUENTED demo is already playable and fully functional, including all core game mechanics! And that's great!

Time is fleeting, isn't it? That's all for now, I hope I will be able soon to show something.

Jakub


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